6/12/2009

Slow News

Been rather slow on Paladin news last few days.
Ulduar has seen some nerfs. Source I know I enjoy no more mind control on Yogg while tanking.
They also announced riding mount changes for next big content patch; prices and level lowered, as well as cast time down to 1.5:
Paladin
Warhorse: Requires level 20
Charger: Requires level 40
Source

6/09/2009

mp5 on gear

Probable mp5 amount on gear increase (as in, increase the amounts that are already there, not add more to gear without). Makes sense as an easy first step.
Regardless of any other changes we might make, mp5 just doesn't seem to provide enough point for point on gear. It's possible (likely?) we'll just increase all of the mp5 on gear.
Source

Ret Vindication Nerf

PvP nerf, at least this one didn't nerf PvE as a side effect.

We are in the process of completing a hotfix that could go live as early as this afternoon that will make the Paladin talent Vindication no longer reduce Intelligence or Stamina from the target it is applied to. The talent will continue to reduce Agility, Spirit, and Strength as it currently does. We felt this change will help balance the ability out, especially in the lower arena brackets where they are very prominent, while not being a negative impact on a Retribution Paladin’s PvE dps.

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Increasingly it felt like someone playing against a Ret-Pally really only had 60% of their health bar because Vindication took away 20% from the start and then Hammer of Wrath kicked in when they had 20% left. This change was something
we could confidently hotfix and would have a minimal to no impact on the PvE side of things.
Source

6/05/2009

2 Holy Paladins and Niches

More than 1 holy paladin, yes please. Aren't paladins the only ones with a healing niche? Aren't all the others able to do everything?
We understand a lot of players like the play style of paladins. We aren't interested in turning them into priests by any stretch. What we would like to do is make having more than one Holy paladin in a raid slightly more attractive. If you do a 10-player raid with 2 Holy paladins and 1 Resto druid, you should not feel gimped. If you have excess Resto druids, one of them can always hot and Nourish a tank. If you have excess Holy paladins, then you have one of them just using Flash on the rogues or furiously overhealing them with HL.

We like healing niches and we think we are pretty close with them currently. If there was a healing niche of say "Good at healing melee on very long and heavily magical fights" I think everyone would agree that is probably too narrow a niche. We just need to make sure healers feel somewhat useful even when they are not in the perfect healing situation for their particular class.
Source

6/04/2009

Paladin Healing isn't fun?

Actually, stacking Int is kinda fun...
I so use some mp5 on my gear personally though and just so much of the gear has it and haste on it that it would be great to make them more useful at least so there isn't so much gear that everyone is pissed when it drops wasting a slot for a good item that week. Focusing on the Main Tank isn't the issue so much as not being able to raid heal at all like other healers (while they can do main tank healing as well).
Paladins are going to need to end up getting mp5 made more useful and get some new skill to help make us able to raid heal better on Ulduar massive AE fights.
This topic has strayed a little bit from "Why are there healing niches?" to "I am a paladin healer and I hate my class."

Look, we get that....

1) Stacking mostly Int isn't fun.
2) Having 70%+ overheal isn't fun.
3) Focusing so much on the main tank in a raid isn't fun.
4) Casting nothing but Holy Light isn't fun.

We do have some ideas for how to fix these problems. They aren't redesign-the-class level because frankly we don't think the class needs that, but the proposed changes would fix the above four problems. Understand though that part of reducing overhealing and being a more flexible raid healer might come with regen or mana pool nerfs. It is possible that the only thing keeping Holy paladins from being too good right now is their narrow focus.
Source

6/03/2009

Blizzard Collecting Paladin Questions

Blizzard is collecting questions from players for a class Question&Answer series. The Paladin collection thread is up here:
http://forums.worldofwarcraft.com/thread.html?topicId=17367605251&sid=1

6/02/2009

Patch 3.1.3

Freedom nerf hit. Apparently E4e needed changes for pvp? Knew it was coming in advance but no one was really talking about it. Shields finally getting stats that make sense. Related to tanks, DKs got another nerf to their mitigation(AC).
Eye For An Eye: This talent now deals 5/10% of the critical strike damage taken by the paladin back at the attacker.

Hand of Freedom: The base duration of this buff has been reduced from 10 seconds to 6 seconds.

Ice Layered Barrier: Upgraded to item level 232. In addition, the stats in the tooltip have been correctly adjusted to 78 spell power, 48 haste rating, 16 mana per 5 seconds, 52 Intellect, and 50 Stamina.

Pulsing Spellshield: The stats listed in the tooltip for this item were incorrect and have been adjusted. This item provides 69 spell power, 34 haste rating, 42 critical strike rating, 45 intellect, and 45 stamina.