I doubt we'll see all the ardent defender changes last through testing. Exorcism is a Ret change but it hurts Prot. We'll have to see how Seals they play out in game. Holy didn't really get anything to help with raid healing better; it's just heal the tank better while getting some raid healing--still don't see a reason to bring 2 holy paladins?
- Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
- Charger: Can now be learned at level 40.
Exorcism: Now has a 1.5 second cast time, but can once again be used on players. - Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
- Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
- Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
- Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
- Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
- Seal of Blood: This ability has been removed. Seal of the Martyr: This ability has been removed.
- Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with
critical strikes dealing double damage. - Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
- Warhorse: Can now be learned at level 20.
- Talents
- Holy
- Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect
instead of 3/6/9/12/15%. - Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
- Protection
- Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35%
health or below has its damage reduced. In addition, once every 2 minutes an
attack that would have killed the paladin will fail to kill, and instead set the
paladin's health to 10/20/30% of maximum. - Retribution
- Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
- Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown.
- Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
- Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html