More prot nerfs. Clearly giving into the forum whiners again. I don't see these as warranted at all after the seal nerfs.
We don't think "high threat tanks" is a fun niche for the game. We don't mind some variation depending on the specific situation, but paladin OTs were accidentally pulling off of MTs an awful lot. That isn't a L2P issue. That's just the numbers being off and frustrating everyone.
We didn't want to nerf threat until community perception had turned around that paladins could survive while tanking hard modes.
Try out the hard Coliseum fights (once available) or the tougher ones in Ulduar and let us know how it feels.
Source
They must have gotten the patch notes from the test realm download, as there aren't 3.2.2 patch notes posted on the official websites that I could find.
- Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
- Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
- Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.
- Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack
MMOChamp