5/26/2009

Big Long Healer Posts

So, they dev see it's a problem that paladins don't want stats other than int/crit, but they don't think the the people stacking int/crit are overpowered or underpowered. I can't quite believe that anyone, even the developers, would disagree that paladins are the worst AE healing class and that Ulduar has a lot more AE damage than Naxx did. Giving paladins that ton of spellpower and crit would make us even more incredible on the tank healing, but it still doesn't let us heal several people at once.
I can design a car, but until I drive that car I don't have a very good chance of knowing just how it drives.
Oh, come on. All of these "If you'd just play my class, you'd understand" comments are a bit silly. We designed your class. We know how it works.

The issue that started all this was paladins saying "We don't want MP5 on our gear." The designers designed you assuming you'd have MP5 on your gear -- I know; I was there. If you are effective without having MP5 then it probably means you are going to be too powerful at some point because you are able to replace a less-powerful stat with a more powerful one without missing the loss of the less-powerful one.

Imagine you could prune every less-useful stat off your gear. Imagine you could trade in armor, Stamina and everything else for just spell power and crit. Do you think you'd blow away the other healers? I do. That's more extreme than giving up MP5 for more crit, but carries similar risks from a game-balance perspective.

Healers should care about Spirit (druids and priests) and MP5 (paladins and shamans). It's fine to care about Int and crit too, but if you're ignoring Spirit and MP5 and aren't missing them, then something isn't working right.

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We nerfed a lot of regen mechanics in between T7 and T8. Players were worried about regen being too low so we made sure the stats were there. It appears that players aren't having mana problems on the normal encounters but are having to be more careful on the hard modes. So we need to get some more hard mode data.

To be clear, we think that's a problem. When the toolbox isn't large, it's important that every tool does something. The solution is just a little tricky. Nerfing HL won't go over well, but buffing FoL just risks making paladins overpowered. To fix this, which we might do, we have to tweak carefully.

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I was trying to make a point. Players were trying to argue that it's okay for them to stack crit because it can't make paladins too effective at healing. The argument is apparently that paladins are so far behind and so narrow in focus that the actual amounts by which their spells heal are irrelevant. That argument seems lacking, IMO.

I have seen plenty of healers claim they are the weakest healer. Resto shamans are saying it a lot right now. What makes you think they will agree that you are already the weakest healer?
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